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 FSX Aircraft: FS2004 FSX PA-48 Enforcer

FS2004 Military Aircraft
FS2004/FSX/ PA-48 Enforcer With new ideas of how to keep the P-51 Mustang alive in 1968 and in service, the long-standing workhorse Merlin V- 12 was replaced with a turboprop. This mod was not funded by the USAF, but by Cavalier. The new modification was called the Turbo Mustang III. Later, Cavalier sold the project to Piper. The Enforcer had little in common with the original P-51 and it was flight tested in April 1971. The USAF, under pressure from Congress, did order two prototype PA-48 from Piper. No other orders were placed and the project died. The two PA- 48 Enforcers do exist today at USAF Museums. GMAX model by A.F.Scrub


Admin Note: Freeware FSX, FS2004, FS2002, Downloads, flight simulator x downloads,fsx aircraft, Historic - Vintage Aircraft.

 


 

Category:
FSX Downloads / FSX Downloads Military Aircraft
Compatibility: FSX FS2004
Filesize: 5.77 MB
Added on: Feb-20-2008
Type History :
==============
With new ideas of how to keep the P-51 Mustang alive and in service, David Lindsay wanted to try replacing the long-standing workhorse Merlin V- 12 with a turboprop. Lindsay preferred the Lycoming T-55 but had difficulties obtaining a copy. They were able to get a Rolls Royce Dart 510 Turboprop and installed it in civilian P-51 N6167U. This mod was not funded by the USAF, but by Cavalier.
The new modification was called the Turbo Mustang III. Cavalier tried to get the USAF and other air forces interested in the project but no sales were made. Later, Cavalier sold the project to Piper and it later became the PA-48 Enforcer. The Enforcer had little in common with the original P-51.
The USAF, under pressure from Congress, did order two prototype PA-48 from Piper. No other orders were placed and the project died. The two PA- 48 Enforcers do exist today at USAF Museums. Many Cavalier Mustangs are still airworthy today.

Specification:
===============

CREW: 1  
ENGINE: 1 x Lycoming T55-L-9 Turbopropp 2445 hp  
WEIGHTS: Empty weight: 3232 kg
Max Take-off: weight 6350 kg 
DIMENSIONS:Wingspan: 12,6 m     
Length: 10,41 m     
Height: 3,99 m     
Wing area: 23,87 m 2  
PERFORMANCE:Max. speed: 648 km/h     
Ceiling: 12770 m     
Range w/max.fuel: 740 km  
ARMAMENT:5 strongpoints on each wing, 2576kg of ordnance

Effects
--------
-On startup there is automatic engine smoke.
-Then follow the exhaust flames with smoke.
-Wing vortex effect appears by default at 2.5g or quick roll rate.
-Continuous flames with smoke if engine is running .
-Spoiler key shows/hides warload. It costs you about 30 knots when arms are shown.
-You can use guns fairing effect when the arms show up.This gives Wing cannon with flash, smoke and falling cartridges. The effect can be triggered with the standard Strobe key (O).
It is much nicer however if you put the FS2004/FSX standard Strobe key (O) to the trigger from your joystick.You can change this in the Key menu.
It is a good idea if you replace the standard (L) key for lights by the L+CTRL, (normaly activating the landing lights only). This avoids you having to have all lights on when pulling the trigger.


Installation:
==============

-Unzip " P51 Enforcer Mustang" into a temporary file and move the "P51 Enforcer Mustang" folder into the main Aircraft directory.
-Attention...the panel.cfg files are different for FSX and FS2004.
-For FSX,change the FSXpanel.cfg into panel.cfg and let it replace the first one.
For FS2004,change the FS9panel.cfg into panel.cfg and let it replace the first one.

-Leave the Enforcer.cab, HUD.cab in your panel folder.
-Gopy the Kingair.gau into your gauges folder. Let it overwrite the original one (it is just the same in fact..)
-Copy the effects into the Microsoft GamesFlight Simulator Xeffects exture folder.
-Copy the fx_wt.bmp into the Microsoft GamesFlight Simulator Xeffects exture folder.

-IMPORTANT !!! guns effects are different in FS9 and FSX.
Change FS9_Wing_Guns_FX into fx_wing_guns for FS9.
Change FSx_Wing_Guns_FX into fx_wing_guns for FSX.


Flying the model
================
This plane is a good flyer but it is very sensible to elevator trim. It needs a long approach for landing as it is a clean machine. Be carefull at engine start to avoid nose over.

-CTRL+E opens the canopy
-Warload is hidden/shown by the Spoiler key.
-Strobe triggers cannon.

TAKE-OFF :if you have manual rudder enabled, be ready to apply right rudder and brake when you hit the throttle !
Better apply throttle proportionaly and slowly at first.
1.Parking brake on, start engine, 1/4 flaps, hold UP elevator (or you'll nose over).If you take off with weapons, you have to release the brake immediately, then cut the throttle. Now you can use brakes normaly for take off or taxying. You'll need much use of brakes as static thrust is very high.
2.Disengage parking brake.
3.Hold enough rudder, brake to keep the aircraft straight
4.Take off at about 120 Knots, let speed build up, as the plane at first sinks back to the ground, wheels and flaps up at 140 Knots.
5.Approach at 3/4 flaps, wheels down at 150 Knots.
6.Touchdown at 100-110 Knots.

CREDITS
=======
Special thanks to :
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-Scott Printz for his HUD.xml gauges.
-Ivan Hsu for the MDLC model converter.


LEGAL:
======
The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does


Happy Landings!!

A.F.Scrub
February 2008
Email: af_scrubbypc@hotmail.com
 



 


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