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FSX A320-200 AMERICAN AIRLINES This is an American Airlines
repaint for the Project Airbus A320-200 (That's exactly what you've
red it's an A320. Please don't mind this slight mistake... :P). It's
a fictional repaint, and I gave it the fake registration N320AL /
1PA. This package includes model and FDE, and the panel and sound
are FS' default. American Airlines' paintscheme is truly beautiful.
As of today, their fleet is solely composed by Boeing aircraft. The
only Airbus aircraft ever operated by the airline was the A300, but
these have been already retired.
American Airlines repaint by Murilo Silva |
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FSX A320-200 AMERICAN AIRLINES
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Category:
Flight Simulator X / Airliners
Compatibility: Flight Simulator X
Filesize: 9.40 MB
Added on: Jan-31-2010===================
PROJECT AIRBUS A320
===================
TURN WORD WRAP ON
Support: This model has been tested to be used with Microsoft Flight Simulator –
A Century of Flight ONLY. As of release there are no plans to make this model
compatible with Microsoft Flight Simulator X.
Feedback and Suggestions: Users are encouraged to post their feedback and
opinions on the Project Airbus Forums located at http://www.oxidesigns.com/projectairbus/.
Copyright
=========
All files included in the official releases as well as paintkits are copyrighted
by Project Airbus. Under NO circumstances are any of the contents to be edited
or modified in ANY manner.
Officially released paints by Project Airbus and its guest painters CANNOT be
modified or edited in any manner without the express permission of the authors
concerned in writing via an electronic medium. Anyone found doing so without
permission from the author(s) concerned will be held accountable under
applicable laws.
The paintkit texture files may be used by painters to paint the liveries they
choose. However, if any of these are uploaded for use by the general community,
all we ask is the relevant credits to Project Airbus to be included in release;
if not, the concerned file will be reported to the hosting site concerned and a
request will be made to have it deleted from the same.
Commercial misuse: All copyrighted material, source files and other files
developed by Project Airbus are forbidden to be sold or misused either in whole
or part thereof in any manner that would term the nature of the misuse as
commercial either involving money or kind. In simple terms, you CANNOT repackage
either in whole or in part thereof, any of the above mentioned files for sale.
Anyone found doing so will be held accountable severely under the applicable
laws. We intend to keep our efforts freeware, so we ask you to please respect
the views of the authors who have invested their hard earned money, time and
energy into this project.
Terms and Conditions: The Terms and Conditions specified under “Copyright” can
be modified by Project Airbus at any time without any prior notification and it
remains the sole prerogative of Project Airbus to decide the nature of the
change. Any and all changes will be posted officially by Project Airbus on the
relevant website/forums.
Background Information
======================
Project Airbus was born in the mist of flight simulation’s golden era, at a time
when all add-on production was taking a turn to supreme accuracy and evolved
from sheer simplicity to authentic flight recreation.
In early 2002, Trevor Slack came across Thomas Ruth’s website, while his A300
was still in production. Trevor had the benefit to beta test Thomas’ creation
and they constantly exchanged ideas and information, so to end up naming their
effort “Project Airbus,” and soon after, with the texturing assistance of
Nicholas Wu, the A300 became the first group’s big hit. The number of variables
they had managed to incorporate into the model was almost revolutionary and
never seen before in the flight simulator scene.
In the meanwhile, a lot of people were inclined to help the group’s effort and
names such as that of Thomas Kwong, Alexander Kvitta, Peter Binamira, Michael
Karam, Gianmarco Bettiol or Micheal Theriault were written down PA’s book. The
A320 was another success – and the last for quite some time. It also included
many new features and was widely regarded as simply the best A320 flight
simulator rendition available at that point in time.
The group went through a rough patch in late 2003 and early 2004 and was
commonly decided that there was a break. However, a proposal to revive the group
with new blood and projects was welcomed and work on the new version of the A320
began.
Three years later, the A320 has been finally released and Project Airbus has a
lot more up its sleeve for the future!
For now, we hope you take your time at enjoying our current recreation, as that
is the first and foremost stimulus in freeware add-on production.
Installation Instructions
=========================
Simply extract the ZIP file in your Flight Simulator 9/Aircraft directory and
move the contents of the Effects folder to your root Flight Simulator 9/Effects
directory.
Features
========
The Project Airbus A320 offers a wide range of features, many of which are
XML-controlled such as:
• Pressurisation outflow valve – controls air pressure by letting it out, opens
below 30 knots on ground
• Ground spoilers
• Pack outlets – open different amounts due to temperature
• Idle reversers – reversers stay open for a couple of seconds after they have
been shut off, open full when only idle reverse thrust is selected
• Parallel bogies – in the double-bogey model (used by Indian Airlines)
• Dynamic jetwash – visible only when engines running
• Dropping surfaces – elevators and ailerons drop when engines are shut off
Also:
• Opening passenger and cargo doors
• Custom effects – double strobes, navigation and beacon lights, as well as
touchdown effects
• Dynamic shine
• Wingviews
• Accurate landing gear extension and retraction
Doors Operation
===============
L1 – Select exit (Shift + E)
L2 + cargo doors – Tail hook up/down (not assigned to a key binding by default)
R1 + R2 – Wing fold/unfold (not assigned to a key binding by default)
Credits
=======
The Project Airbus Team, now and then:
Andy Warden – external model design
Thomas Ruth – virtual cockpit design and texturing; XML coding
Peter Binamira – flight dynamics and sounds
Demetris Themistocleous – base textures and liveries
Alessandro Savarese – base textures
John Tavendale – liveries
Derek Mayer – liveries
Matthew Murray – corporate design and organization
Gianmarco Bettiol – imagery and feedback
Nick Wu – feedback
Trevor Slack – feedback
Alexander Kvitta – feedback
David Bromwich – feedback
Special thanks to our guest painters and all who helped in the completion of
this project…
Ben Jones
Dickson Chan
Jaco du Preez
Sheldon Fernandes
Terence Pereira
Flight Dynamics Testing and Feedback:
Capt. Manny Osias
F/O Spike Acenas
Mark Bolatete
Kester Masias
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