.jpg) |
| FS2004/FSX Cathay Pacific Boeing 777-300ER. Cathay Pacific
Boeing 777-300ER, registration B-KPA. Latest updated files including
VC and non VC models. Also includes new custom cabin mood lighting
and wing inspection light effects. See included screenshots and
documentation for more details. Official Project Open Sky member
release. Livery by Philip Foglar |
|
FS2004/FSX Cathay Pacific Boeing 777-300ER
|
Category:
Flight Simulator X / FSX Downloads Aircraft
Compatibility: Flight Simulator X
Filesize: 35.70 MB
Added on: Oct-02-2009Once you have
copied this folder into your Flightsim aircraft folder please follow these few
instructions.
1.) Copy the contents of the folder "777-effects" into the Flightsim effects
folder - there are updated effects
included in this package.
2.) Copy the contents of the folder "777-gauges" into the Flightsim gauges
folder - this contains the XML Glass
Gauges for the virtual cockpit made by Yosuke.
3.) Copy the contents of "VC_DXT_BMP_Textures_FS9Texture" into the "Flight
Simulator 9Texture" folder.
Alternatively, copy the contents of "VC_DXT_BMP_Textures_FS9Texture" into the "texture.Cathay_Pacific"
folder.
4.) The folders "777-effects", "777-gauges" and "VC_DXT_BMP_Textures_FS9" can
now be deleted ensuring that their
contents have been copied as above.
You are now ready for take-off!
These textures have been carefully painted to achieve the maximum degree of
accuracy and visual enhancements
possible in Flightsim. My blurred fan textures are custom made and have a
moderate degree of transparency as
per the original releases and paint kit. The night lighting textures are also
custom made. Custom dirt and
shading is also utilised. Various other key textures have been altered as
required. Included in the "Options"
you will find three folders named, "Mood Lights - Cool", " - Neutral" and " -
Warm". By default the Warm mood
lights are installed, but to install one of the other options simply copy the
contents of the selected mood
lights option folder into the "texture.Cathay_Pacific" and when prompted to
replace files click Yes to All.
I have also included a new lights configuration and textures to provide
under-wing and main gear illumination
as well as wing leading edge, engine cowl and pylon. This uses a combination of
light effects and night map
textures to achieve this. Turning all light switches on in the panel will
activate all the lights except for
the under-wing and main gear inspection lights which are usually only used while
the plane is on the ground.
I have included an option to revert back to the normal default lighting which
can be found in the "Default
Lighting" folder within the "Options" folder. Simply copy the full contents of
this folder into the root
folder "Boeing 777-300ER Cathay Pacific" and when prompted to replace files and
folders click Yes to All.
Livery information:
Cathay Pacific B-KPA Boeing 777-300ER.
See screenshots included.
Enjoy!
Thank you to Hiroshi and the Project Opensky team for this superb Boeing 777 V2
range.
Philip Foglar (Email: pfoglar@yahoo.com - Website:
http://philip-foglar.co.za/fspaints/Index.htm)
http://www.projectopensky.com/
PROJECT OPENSKY BOEING 777-300 v2 for FS2004/FSX
******* Cathay Pacific B-KPA BOEING 777-300ER *******
************************************************************************ *******
Copyrights:
This aircraft is made by Project OpenSky...
CREDITS:
Model builder:
Hiroshi Igami
Yosuke Ube
And with support of Posky members
Virtual Cockpit builder:
Jacob Kubique
FDE designer:
Brandon D Henry
FDE Assistant:
Philip Foglar
Master Painter:
Yosuke Ube, Ben Jones
Livery:
Philip Foglar
Aircraft advisory:
Corey Ford
Aaron Seymour
Sound Developer:
Emil Serafino
************************************************************************ *******
Features ( in depth ):
Dynamic flexing wings
Body gear steering under 15kt above 1kt.
Nose gear steering under 60kt above 1kt.
Rudder lock under 60kt above 1kt.
Ground spoiler only works on ground.
Low speed aileron locks at high speed.
Fully animated control surfaces
Fully independent suspension
Trim Animation
Opening Passenger Doors
Animated tilting bogies
Rolling wheels
Animated thrust reversers
Semi-Transparent Fan textures [carried over from the -200 series]
Detailed textures
Full night lighting
Crash affects
Ground Service Vehicles when Cargo door open
And more...
************************************************************************ *******
For contact and information visit our webpage:-
[url="http://www.projectopensky.com"]http://www.projectopensky.com[/url]
************************************************************************ *******
Install FS2004:
1. Unzip the file to the 'FS RootAircraft' directory.
2. Move the files contained with 777-effects to 'FS RootEffects'
Install FSX:
1. Unzip the file to the 'FS RootSimObjectsAirplane' directory.
2. Move the files contained with 777-effects to 'FS RootEffects'
3. Move the alternate Aircraft.cfg, Panel & Sounds folders in the included
'FSX' folder
into the main aircraft folder overwriting the originals.
************************************************************************ *******
Operation:
Opening Passenger (L1) door: Shift + E ( Opening door )
Opening Cargo Doors: Shift + E + 2
Opening Passenger (L2) door: Shift + E + 3
Opening Bulk Cargo Door: Shift + E + 4
************************************************************************ *******
//-------------------------------------------------------------------------------------------------------------------------------
***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!*****
***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!*****
IF YOU'RE USING 3rd PARTY PANEL--YOU *MUST* DO THIS OR THE MODEL WILL NOT
FUNCTION PROPERLY!!!
1) Copy and paste this section into the [Window Titles] section (1st section) of
the
Panel.CFG file [BE SURE its before 'fixed_windows' entries (if any)]. Replace
'ZZ' with the next window ## in sequencial order.
WindowZZ=Posky_Debug
WindowZZ=Posky_Util
2) Copy and paste the below entries into the Panel.CFG file [after all of the
window titles, windowZZ entries]...
[WindowZZ]
VISIBLE=0
position=2
size_mm=350,200
child_3d=0
background_color=0,0,0
ident=POSKYDEBUG
gauge00=Posky777!POSKYDEBUG, 0, 0
gauge01=Posky777!POSKYDEBUG2, 0, 100
[WindowZZ]
VISIBLE=0
position=2
size_mm=204,80
child_3d=0
background_color=0,0,0
ident=Posky Utility
gauge00=Pky_Util!Pky_Init, 0, 0
gauge01=Pky_Util!Pky_Timer, 0, 0
gauge02=Pky_util!Pky_Util, 0, 0
3) Add these entries toward the end of the CFG file--IF YOU HAVE ANY OTHER
"VCockpit" ENTRIES, YOU MUST REPLACE THEM WITH THESE ENTRIES!!!
***These entries are for the XML--Controled parts!!! IF THESE AREN'T ADDED, THE
MODEL WILL NOT WORK PROPERLY!!!!***
[VCockpit01]
size_mm=512,512
pixel_size=512,512
texture=$777_1
background_color=0,0,0
gauge00=Boeing777-300!PFD, 0, 222, 255, 288
gauge01=Boeing777-300!MFD, 256, 222, 255, 288
gauge02=Boeing777-300!Autopilot, 0, 0, 512, 58
gauge03=Boeing777-300!Clock, 1, 96, 122, 125
gauge04=Boeing777-300!Backup_Attitude, 256, 94, 125, 125
gauge05=Boeing777-300!Backup_Airspeed, 128, 94, 125, 125
gauge06=Boeing777-300!Backup_Altimeter, 384, 94, 125, 125
gauge07=Boeing777-300!Aileron_Trim_Ind, 0, 59, 81, 34
gauge08=Boeing777-300!Rudder_Trim_Ind, 83, 59, 81, 34
gauge09=Boeing777-300!Autostart, 166, 59, 30, 34
[VCockpit02]
size_mm=256,256
pixel_size=256,256
texture=$777_2
background_color=0,0,0
gauge00=Boeing777-300!Comm 1, 0, 0, 127, 54
gauge01=Boeing777-300!Comm 2, 0, 54, 127, 54
gauge02=Boeing777-300!Nav 1, 0, 108, 127, 54
gauge03=Boeing777-300!Nav 2, 0, 162, 127, 54
gauge04=Boeing777-300!Transponder, 129, 0, 127, 49
gauge05=Boeing777-300!ADF, 129, 49, 127, 54
gauge06=Boeing777-300!Audio, 0, 216, 125, 26
gauge07=Magnetic_Compass!Magnetic-Compass, 172, 103, 84, 82
gauge08=Boeing777-300!Pitch_Trim_Ind, 128, 103, 44, 152
gauge09=Boeing777-300!Beacon_Nav_Light_Switch, 173, 187, 83, 50
[VCockpit03]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0
gauge00=Posky777!Pky_AdvInit, 140,80,140,80
gauge01=Posky777!PkyNosegearheight, 140,80,140,80
gauge02=Posky777!PkyLeftgearheight, 140,80,140,80
gauge03=Posky777!PkyLeftgearboggie, 140,80,140,80
gauge04=Posky777!PkyRightgearheight, 140,80,140,80
gauge05=Posky777!PkyRightgearboggie, 140,80,140,80
gauge06=Posky777!PkyCALC, 140,80,140,80
gauge07=Posky777!PkyWINGROOTFLEX, 140,80,140,80
gauge08=Posky777!PkyRWINGMIDFLEX, 140,80,140,80
gauge09=Posky777!PkyLWINGMIDFLEX, 140,80,140,80
gauge10=Posky777!PkyRWINGTIPFLEX, 140,80,140,80
gauge11=Posky777!PkyLWINGTIPFLEX, 140,80,140,80
gauge12=Posky777!PkyNosegearsteerling, 140,80,140,80
gauge13=Posky777!PkyRudder, 140,80,140,80
gauge14=Posky777!Pky2Rudder, 140,80,140,80
gauge15=Posky777!PkyflaperonL, 140,80,140,80
gauge16=Posky777!PkyflaperonR, 140,80,140,80
gauge17=Posky777!PkyLSAileronL, 140,80,140,80
gauge18=Posky777!PkyLSAileronR, 140,80,140,80
gauge19=Posky777!PkySpoiler, 140,80,140,80
gauge20=Posky777!PkyElev, 140,80,140,80
gauge21=Posky777!PkyAPUDoor, 140,80,140,80
gauge22=Posky777!PkyEngRev, 140,80,140,80
4) Copy the "Pky_util" and "Posky777" folders from the panel folder included
with this download into the 3rd party panel folder. This should be in the same
folder of the CFG file that you just edited...
***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!*****
***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!***IMPORTANT!!!*****
//-------------------------------------------------------------------------------------------------------------------------------
************************************************************************ *******
Operation:
Opening Passenger (L1) door: Shift + E ( Opening door )
Opening Cargo Doors: Shift + E + 2
Opening Passenger (L2) door: Shift + E + 3
Opening Bulk Cargo Door: Shift + E + 4
************************************************************************ *******
********** COPYRIGHT AND DISTRIBUTION **********
This aircraft is released as FREEWARE.
Copyright © Project OpenSky . All rights reserved.
**** MODELS or FDE's CANNOT BE MODIFIED, RECOMPILED or REDISTRIBUTED ****
-For painters please see our webpage we are open for paintings.
-However our official reapaints are not copyright free you need to ask
permission
of the repainter if any of our repaint work is used.
-For any other changes you must ask permission to the Author.
-No charge may be made for this package
-This Aircraft may not be bundled with any other package ( freeware or payware )
-The use of this aircraft is at your own risk, the author cannot be held
responsable.
12/22/2008
Project Open Sky